
League leaderboard.
Points for each round, added up across the league. Updated by the team after every round closes.
Team up with a mate.
Two players. Four formats. One challenge. Tackle every format and chase the win.
Four steps to the first tee.
Gather your team
The Spring/Summer League is a 2-person competition, so you'll need a teammate to join the challenge.
Get your handicap
Each player needs a valid Trackman Handicap.
New to Trackman? Get in touch and we'll give you a complimentary qualifying round before the league starts.
Play when it suits
Over 8 weeks your team plays 4 rounds. There are no league nights and no fixed tee times. Each round is open for a two-week window.
Register
$200 per team, and that includes your bay hire for all four rounds.
Payment is needed before the opening round to lock in your spot.
No league night.
Play each round whenever suits, any time inside its two-week window. Make the most of those longer evenings.
All rounds are played on Trackman Virtual Golf, and courses are announced before each round.
Great prizes.
Individual round prizes up for grabs too.
New to Trackman?
No handicap yet, no problem. We'll give you a free qualifying round to get you league-ready.
- Who
- Amateur golfers
- Team
- 2 players
- Handicap
- Valid Trackman handicap
- Note
- PGA professionals excluded
League details.
Entry fee
- Entry fee is $200 per team.
- Payment must be received before the opening round of the league.
- Teams will not be included in the competition until payment has been received.
Eligibility & handicaps
- Open to amateur golfers aged 18 years and over.
- Teams consist of two players.
- All players must have a valid Trackman Handicap before their first round.
- Players without a Trackman Handicap can establish one before the league begins.
- PGA Professionals are not eligible to enter.
Format & scoring
- The Spring/Summer League is played over 8 weeks.
- Teams will play 4 rounds of 18 holes.
- Each round will be played using a different team format: Round 1 Scramble, Round 2 Best Ball, Round 3 Foursomes, Round 4 Greensomes.
- Courses will be announced prior to each round.
- One scored attempt is permitted per team for each round.
- Multiple entries or replaying rounds to achieve a better score is not permitted.
- Tied positions will be decided using countback.
Rules of play
- Teams have 90 minutes to complete each round.
- Any holes not completed within the allocated time will be recorded as double bogeys.
- All rounds must be played using the official league settings provided by The Range.
- Mulligans, practice shots, and manual score adjustments are not permitted.
- The handicap used will be the player's current Trackman Handicap on the day of play.
- If a technical issue occurs during play, The Range will determine whether a round can be resumed or replayed.
Missed rounds
- Teams are responsible for completing each round within the allocated two-week window.
- Missed rounds will receive no score and no points.
- Extensions will only be granted in exceptional circumstances at the discretion of The Range.
Code of conduct
- The Range Spring/Summer League is designed to be competitive, social, and enjoyable for all participants.
- Players are expected to act with honesty, integrity, and respect at all times.
- Any cheating, score manipulation, deliberate breach of the rules, or unsportsmanlike behaviour may result in immediate disqualification.
- The Range reserves the right to amend competition rules if required.
- All decisions made by The Range regarding competition administration, scoring, and disputes are final.
